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HOBOBO

HOBOBO/AbilityKit

C#MITactive
86Health

A Unity-based general-purpose game combat framework focused on skill systems and battle logic. Features frame-synchronized networking, data-driven skill pipelines, event-driven triggering, hierarchical FSM, and a pure C# runtime for server-side execution.

Stars49
Forks12
Open Issues0
Contributors12
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
16
Popularity
20
#combat-system#ecs#event-driven#frame-synchronization#gameplay-abilities#pipeline#server-authoritative#skill-system#state-sync#triggering
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HOBOBO86

A Unity-based general-purpose game combat framework focused on skill systems and battle logic. Features frame-synchronized networking, data-driven skill pipelines, event-driven triggering, hierarchical FSM, and a pure C# runtime for server-side execution.

active
4912 contributors0d ago

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