HOBOBO/AbilityKit
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A Unity-based general-purpose game combat framework focused on skill systems and battle logic. Features frame-synchronized networking, data-driven skill pipelines, event-driven triggering, hierarchical FSM, and a pure C# runtime for server-side execution.
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#combat-system#ecs#event-driven#frame-synchronization#gameplay-abilities#pipeline#server-authoritative#skill-system#state-sync#triggering
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★ 4912 contributors0d ago